What are the different ways these virtual worlds can be used? What are the pros and cons? Be specific. How do virtual worlds foster creativity? What do you think the future of virtual worlds will look like?
Virtual reality can be used for educational purposes, as Joel Earle presented in his article 'The virtual world moves into the classroom', virtual reality is moved to the school, and students are using it to enter virtual worlds and blend real reality with the computer-generated. The effect turns out to be very positive, it captures students' attention and they really seem like enjoy it. Virtual Reality is also being used as providing virtual experiences of real-world to a real person. Dave Itzkoff claimed in his article 'VLES - Lower East Side' that VLES gave him actual experiences of going to the lower east side of NYC. Streets and stores in VLES are completely based on NYC in reality and users feel free going inside places they've never been to. In this case, virtual reality act like a very interesting map that helps people to explore.
The pros would be what teachers teaching students using virtual reality had said, that it improves teaching and learning experiences, it engages students' attention and makes the process of studying better. Cons would be once people get addicted to virtual reality, they would tend to escape real reality and ignore everything happens around, which is negative. Virtual reality is able to foster creativity because creativity involves making something not exist before, virtual reality is something never exist before, and inside virtual reality, people are more dare to do many things and therefore generate creativity or imagination. The future of virtual reality would be more advanced and more real-life like virtual reality system being invented, people's experience with it will be even better.
Virtual reality can be used for educational purposes, as Joel Earle presented in his article 'The virtual world moves into the classroom', virtual reality is moved to the school, and students are using it to enter virtual worlds and blend real reality with the computer-generated. The effect turns out to be very positive, it captures students' attention and they really seem like enjoy it. Virtual Reality is also being used as providing virtual experiences of real-world to a real person. Dave Itzkoff claimed in his article 'VLES - Lower East Side' that VLES gave him actual experiences of going to the lower east side of NYC. Streets and stores in VLES are completely based on NYC in reality and users feel free going inside places they've never been to. In this case, virtual reality act like a very interesting map that helps people to explore.
The pros would be what teachers teaching students using virtual reality had said, that it improves teaching and learning experiences, it engages students' attention and makes the process of studying better. Cons would be once people get addicted to virtual reality, they would tend to escape real reality and ignore everything happens around, which is negative. Virtual reality is able to foster creativity because creativity involves making something not exist before, virtual reality is something never exist before, and inside virtual reality, people are more dare to do many things and therefore generate creativity or imagination. The future of virtual reality would be more advanced and more real-life like virtual reality system being invented, people's experience with it will be even better.
Comments
Post a Comment